From Mathematics & the Art of Programming to Programming Arts & Mathematics  

Η εργασία με τον τίτλο αυτό, προκρίθηκε να παρουσιαστεί στο Παγκόσμιο Συνέδριο Expert Educator της Microsoft στη Βουδαπέστη.

Στιγμιότυπο 2016-02-06, 9.09.08 πμ

MIE Fellows Track – Breakout Session

ΒΟ1[Congratulations, your session was selected as a breakout session for E2! We are so excited to have you come and present to the MIE Experts. Below, see the schedule and which of you will be presenting at which time. We will be scheduling calls with you to go over expectations and how to prepare for a great session in the next week or so. Prepare to have 60-75 MIE Experts attend your session.  We are putting the online and printed agendas together and need your photo and a 3-sentence bio so that participants can learn a little bit about you.

Tuesday, March 8 at 13:00

1) Virginia Alberti (Italy)
2) Hasan Majhali (Saudi Arabia)
3) Vassilis Economou (Greece)
4) Katerine Franco Cardenas (Colombia)

Wednesday, March 9 at 10:45 
1) Beverley Cripps (Ireland)
2) Gergely Nadori (Hungary)
3) Robyn Smorenberg (Netherlands)
4) Gioko Maina (Kenya)

Wednesday, March 9 at 12:45
1) Lara Dabbagh (Ireland)
2) Marija Petreska (Madedonia)
3) Jim Pedrech (Canada)
4) Miroslav Dvorak (Czech Republic)

Thursday, March 10 at 14:00 
1) Edita Rabizaiate (Lithuania)
2) Nikkie Lang (New Zealand)
3) Francisco Tupy (Brazil)
4) Laurence Juin (France)

Sonja Delafosse 

Senior Education ManagerMicrosoft WW Edu, Educator Audience

Ορισμένα από τα στοιχεία της πρότασης:

MIE Fellow Name: Vassilis Economou

MIE Fellow Country: Greece

MIE Fellow Region: Western Europe

What E2/Global forums have you attended previously? Seattle, USA, 2015

Session Title: From Mathematics & the Art of Programming to Programming Arts & Mathematics

Session Learning Objectives (2 -3 learning objectives): Exploring a remote planet with a special vehicle: that was a project undertaken by students who learned how to program the vehicle’s movement, its behavior and discovery capabilities. They managed to design, search, discover, collaborate, sum up their thoughts, develop skills, create tools to assess the knowledge acquired, and solve problems through gamification!

Session Description (100 words or less for program): I wonder how many things a young student can learn if he begins coding from an early age. How many notions he can acquire when exploring and discovering variables each time he changes the size of simple shapes! How much joy he can experience when he understands that the “loop” function gives him the possibility to avoid pointless writing of the same commands! How much enthusiasm he can get when he discovers that an avatar moving step-by-step, leaving a trace behind it and turning each time by “some” degrees, can design a circle! How much impressed he can be when he realizes – through trial and mistake procedure – that he can make any circle by giving the steps and degrees required for each turn.   As a PC analyst and programmer for the last 25 years, I can assure you that anyone involved in this particular field is significantly skilled.  Students develop a special way of thinking because they can: – Rank facts according to multiple criteria (time, characteristics, reactions, etc.) – Analyze complex problems into smaller ones in order to solve them with ease – Reuse small and easy solutions to solve a bigger and more complex problem. – Try not to be satisfied with an easy way of thinking but to improve the initial thought as much as possible – Reuse the material produced (the initial functions, in this case) to create useful knowledge as a valuable tool for the completion of important projects. They acquire knowledge: – According to the application they develop, they can learn in an experiential way subjects such as applied mathematics, geometry, physics, chemistry, history, linguistics, geography etc. – They use “tools” to create, transform and improve digital multimedia material. They can experience feelings such as: – Joy, when they save time by making a “boring”, repeated procedure automatic – Enthusiasm, when they learn through interactive digital books – Happiness, when they manage to give life to the device, master it and make it work for them.